
For one thing you have your playable leads, Rebecca Chambers and Billy Coen. Unfortunately there's really not very much benefit to the dual-protagonist setup, and in most cases actually hinders and pulls the game down to new disastrous depths that could have been avoided. It's certainly an interesting idea in theory, and it seems like it was inevitable given how even the original Resident Evil was at a time designed with two characters coexisting together.

Most RE games tend to give you a choice between two characters to play as, though RE0 was the first to feature two characters operating simultaneously. So, what is it exactly that buries RE0 so far down into the dirt? Well for starters, you have the very component that sets it apart from the likes of every other survival horror entry of the franchise, being its two character setup.
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While it's not quite bumping elbows with such bottom feeders as Resident Evil 6 (which is still in a league of its own as far as bad RE games go Code Veronica makes for the second worst by the by), within the pantheon of the core releases at least it's really not that far off. That people don't tend to bring RE0 up very much in RE discussions is thusly less to do with its limited playerbase and simply down to how it's.

However the lauded remake of the original 1996 Resident Evil, often coined the 'REmake', is without a doubt one of the most celebrated games in the series despite also for the longest time existing as a GameCube and Wii exclusive. You could chalk part of that up to originally being a Nintendo platform exclusive, with its original release dated all the way back in 2002 on the GameCube, before eventually receiving a lackluster Wii port in 2009. Of the mainline entries in the long-running Resident Evil series, Zero is perhaps the most obscure.
